When an Adventurer accomplishes particular feats in a timely manner, those accomplishments are recognized with extra bonus points, called a "Power Up."
Power Ups are a way to help an adventurer know what choices may be most helpful to one's overall success in the game (course) as the Game Master (teacher) understands the situation. Here are the Power Ups (with XP values) for this game (course):
Power Up 1. Tournament Faire Power Up (4 XPs) - Specified pilgrimages completed for Tournament Faire including:
Engage or Enrage,
Strengthen Lives,
History of Games,
Traits of Games,
Failure,
Introduction to Flow,
"Neurologist Makes the Case"
- The reason for this Power Up is to be sure you have completed the most important content acquisition from this portion of the course in a timely manner. You may pursue other components on these paths both during the Tournament Faire and later, as you choose, for XP enhancement.
Power Up 3 (4 XPs) The Castle Power Up - April 5 - Specified pilgrimages/quests completed::
"Don't Forget to Play" - Article
McGonigal - "Quest to Learn" - pages 127-132
Sheldon - "Marked Tree" - pages 49-56
"What's the Difference Between Games and Gamification?" - Article
"Gamify Your Classroom with Chore Wars" - Article
Chicago Quest - Website
Playmaker School - Website
Khan Academy - Video (broken) or Website
- The reason for this Power Up is to be sure you have completed the most important content acquisition from the latter portion of the course. You may pursue other components on these paths both during the Tournament Festival as you choose for XP enhancement.
Power Up 4 (4 XPs) April 19 - Have all Pilgrimages completed. To get this Power Up you must email the Game Master (tkrug@johnsonu.edu) by April 19 to state that you have completed this Power Up. - This is to let the Game Master know what Pilgrimages and Quests you want to be included in your BOSS Raid.
Power Up 5 (3 XPs) April 26 - Complete at least 60 XPs for Quests.
Auxiliary Power Up (? XP) - GameMaster Optional Power Ups. GameMasters may award auxiliary Power Ups in certain circumstances were variable value Power Ups are deemed necessary.
Unforeseen difficulties occasionally arise in the administration of the game that can be addressed with supplemental XP awards as the GameMaster finds appropriate.
Multiple Auxiliary Power Ups may be given at the discretion of the GameMaster, although most Adventurers are unlikely to earn any at all.
Power Ups are a way to help an adventurer know what choices may be most helpful to one's overall success in the game (course) as the Game Master (teacher) understands the situation. Here are the Power Ups (with XP values) for this game (course):
Power Up 1. Tournament Faire Power Up (4 XPs) - Specified pilgrimages completed for Tournament Faire including:
- Engage or Enrage,
- Strengthen Lives,
- History of Games,
- Traits of Games,
- Failure,
- Introduction to Flow,
- "Neurologist Makes the Case"
- The reason for this Power Up is to be sure you have completed the most important content acquisition from this portion of the course in a timely manner. You may pursue other components on these paths both during the Tournament Faire and later, as you choose, for XP enhancement.Back to Tournament Faire
Power Up 2 (3 XP) Festival Clearing Power Up - March 15 - Specified pilgrimages completed -
Return to The Festival Clearing
Power Up 3 (4 XPs) The Castle Power Up - April 5 - Specified pilgrimages/quests completed::
- The reason for this Power Up is to be sure you have completed the most important content acquisition from the latter portion of the course. You may pursue other components on these paths both during the Tournament Festival as you choose for XP enhancement.
Return to The Castle
Power Up 4 (4 XPs) April 19 - Have all Pilgrimages completed. To get this Power Up you must email the Game Master (tkrug@johnsonu.edu) by April 19 to state that you have completed this Power Up. - This is to let the Game Master know what Pilgrimages and Quests you want to be included in your BOSS Raid.
Power Up 5 (3 XPs) April 26 - Complete at least 60 XPs for Quests.
Auxiliary Power Up (? XP) - GameMaster Optional Power Ups. GameMasters may award auxiliary Power Ups in certain circumstances were variable value Power Ups are deemed necessary.
Return to The Castle